![]() Previously we had one single project, with references all over the place between map prefabs / utility scripts / assets and engine code / runtime dynamic prefabs. ![]() I finally made some good ground on the map SDK this week. We could push out the micro changes and keep what we are doing in a separate branch but that would just slow down the awesome stuff, and who doesn’t like awesome stuff!? Map SDK At this rate you ‘ll be able to build a poor mans GTA5 in our level editor.ĭue to the surgery state of the project, the next patch might be a week or two away. ![]() We’ve got some more stuff to kill you, cow is up to his usual trix and mils has been making more progress on cities. As you can probably tell I’m pretty excited about it… I may have just had too much sugar this morning. In this week’s (late) edition, we are mostly tied up with Map SDK and Unity upgrade fun. Welcome to another episode of the goings on around the studio. ![]()
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March 2023
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